Depths Of Budapest
A downloadable game for Windows
Since "The Fall" Budapest became a central hub for mining and trading a special ore: the Shroomore. Play as Ágnes Toth, leader of an ambitious start-up to go claim ore deposits.
Strategically fight your enemies with your own mining vehicles: you need to find the balance between taking cover behind natural obstacles and using your energy to claim as many ore deposits as you can.
Explore a transformed city of Budapest to learn more about your surroundings and trade your hard-earned ores for upgrades.
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Note: Please be understanding that this is a student project. We did our best to create this game in the span of 3 months with a team of 21 people. Made with Unreal Engine 4.27 at Isart Digital.
Note 2: Europe is the name of the group as the subject was that each team was assigned a continent and could choose one of the three cities suggested by the teachers.
Note 3: Each 2D Game Artist had a character to do, each 3D Game artist had a vehicle to do.
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The Europe Team
Game Design
MIRABEAU Titouan (Exploration Design): https://mirabeau-titouan.itch.io/
MACHADO DA COSTA Raphaël (Exploration Design, Level Design): https://cryoroz.itch.io/
GARRABOS William (Combat System Design): https://willlllliam.itch.io/
KERBERENES Louis-Marie (Narrative Designer): https://kyrby.itch.io/
MADONNA Hugo (Combat System Design, Arena Level Design): https://hugomadonna.itch.io/
Game Design Programming
RINCHEVAL Valentin (Exploration Gameplay): https://valentin-rincheval.itch.io/
LEMAIRE Adrien (Battle Grid, Level Editor Tool): https://gamejolt.com/@adrienlemaire
MENCIAS Anaelle (Battle System, Dialogue System): https://anaellemncs.itch.io/
MUGNAINI Gabriel (Blueprint Tool, Quest System, Trading System)
Game Art 3D
MALAURIE Ange (Modular, "Mortar Assault"): https://www.artstation.com/angemalaurie
HUPREL Léane (Tech Art, Props, VFX , "Scout Trapper"): https://www.artstation.com/leanehuprel
HINARD Léa (Modular, Props, VFX, "Support Collector"): https://www.artstation.com/nylonie
JABY Sarah (Modular, Props, Level Art, Lighting, VFX, "Tank Builder"): https://www.artstation.com/jaby_sarah
Game Art 2D
MANENTE Stefano (Concept Art, Props, "Jozsef"): https://www.artstation.com/stefanomanente
BARRÈS Lyam (UI, Level Art, "Joachim"): https://www.artstation.com/lyam_barres
LE GUEN Marie (UI, Concept Art, "Martha"): https://www.artstation.com/mahyiu
MADÉRY Floriane (UI, Vehicle Design, "Markus"): https://www.artstation.com/mydare
GAUDIN Léa (Architecture, Props Concept Art, Concept art, Level Art, Lighting, "Ágnes"): https://www.artstation.com/gaudin_lea
Game Programming (optimization)
LEGRAND Sasha (Blueprint Tool opti): https://sasha-legrand.itch.io/
LORCET Léo (Global Optimization, cleaning maps, shadows opti): https://github.com/Hikaryu31
MÉHALIN Manon (Global optimization, AI, Lighting opti): https://github.com/Crixstal
Music
CAFFÈ Jacopo (Music Exploration, Music Battle): https://youtube.com/@coffymusiccomposer2218
Status | Released |
Platforms | Windows |
Release date | Jun 04, 2023 |
Authors | Lorehandl, Kyrby, Mirabeau Titouan, Valentin Rincheval, Lyam, Marie Le Guen, Stefanomnt, Willlllliam, Anaelle Mencias, Lea_Gaudin, Hugo Madonna, Cryoroz, Hikari31, Sasha Legrand |
Genre | Strategy |
Made with | Adobe Photoshop, Substance Painter & designer, Maya, ZBrush, Unreal Engine, 3ds Max |
Tags | 3D, Exploration, mining, Strategy RPG |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
/!\ Only tested on Windows
Extract the .zip, in the folder find the .exe then the game will launch.
Please be understanding this is a student game.
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